Navigation
API > API/Plugins > API/Plugins/Paper2D
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDataAsset
- PAPER2UPaperTerrainMaterial
References
Module | Paper2D |
Header | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTerrainMaterial.h |
Include | #include "PaperTerrainMaterial.h" |
Syntax
UCLASS&40;BlueprintType&41;
class PAPER2UPaperTerrainMaterial : public UDataAsset
Remarks
Paper Terrain Material
'Material' setup for a 2D terrain spline (stores references to sprites that will be instanced along the spline path, not actually related to UMaterialInterface).
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class UPaperSprite > | InteriorFill | The sprite to use for an interior region fill. |
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TArray< FPaperTerrainMaterialRule > | Rules |
Constructors
Type | Name | Description | |
---|---|---|---|
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PAPER2UPaperTerrainMaterial
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |