Navigation
API > API/Plugins > API/Plugins/Paper2D > API/Plugins/Paper2D/PAPER2UPaperTerrainComponent
- UObject::Serialize()
- UActorComponent::Serialize()
- USceneComponent::Serialize()
- UPrimitiveComponent::Serialize()
- PAPER2UPaperTerrainComponent::Serialize()
References
| Module | Paper2D |
| Header | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTerrainComponent.h |
| Include | #include "PaperTerrainComponent.h" |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.