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API > API/Plugins > API/Plugins/Paper2D > API/Plugins/Paper2D/PAPER2UPaperFlipbookComponent
- USceneComponent::GetSocketTransform()
- PAPER2UPaperFlipbookComponent::GetSocketTransform()
References
| Module | Paper2D |
| Header | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperFlipbookComponent.h |
| Include | #include "PaperFlipbookComponent.h" |
virtual FTransform GetSocketTransform
&40;
FName InSocketName,
ERelativeTransformSpace TransformSpace
&41; const
Remarks
Get world-space socket transform. Socket transform in world space if socket if found. Otherwise it will return component's transform in world space.
Parameters
| Name | Description |
|---|---|
| InSocketName | Name of the socket or the bone to get the transform |