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API > API/Plugins > API/Plugins/PanoramicCapture
| Name | AStereoCapturePawn |
| Type | class |
| Header File | /Engine/Plugins/Experimental/PanoramicCapture/Source/PanoramicCapture/Public/StereoCapturePawn.h |
| Include Path | #include "StereoCapturePawn.h" |
Syntax
UCLASS (Config=Game, Blueprintable, BlueprintType)
class AStereoCapturePawn : public ADefaultPawn
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → APawn → ADefaultPawn → AStereoCapturePawn
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LeftEyeAtlas | TObjectPtr< UTexture2D > | StereoCapturePawn.h |
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| RightEyeAtlas | TObjectPtr< UTexture2D > | StereoCapturePawn.h |
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| StereoCaptureDoneAction | FStereoCaptureDoneAction * | StereoCapturePawn.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyAtlasDataToTextures
(
const TArray< FLinearColor >& LeftEyeAtlasData, |
StereoCapturePawn.h | ||
void UpdateStereoAtlas
(
UObject* WorldContextObject, |
StereoCapturePawn.h |
|