Navigation
| Name | PSDImporter |
| Type | Plugin |
| Location | /Engine/Plugins/Experimental/PSDImporter/Source/PSDImporter/ |
| Module Build Rules | PSDImporter.Build.cs |
Classes
| Name | Remarks |
|---|---|
| APSDQuadActor | |
| APSDQuadMeshActor | |
| UPSDDocument | Represents a PSD document in Unreal Engine. |
| UPSDLayerTextureUserData |
Structs
| Name | Remarks |
|---|---|
| FPSDFileDocument | Representation of a PSD file document. |
| FPSDFileLayer | |
| FPSDFileLayerId |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FPSDImporterTextureResetDelegate | TMulticastDelegate_OneParam< void, APSDQuadMeshActor & > | We cannot know exactly what sort of material is being used on the actor, so we create a way for other material systems to hook into the reset call. | PSDQuadMeshActor.h |
Enums
Public
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetTypeHash
(
const FPSDFileLayerId& InValue |
PSDFile.h | ||
uint32 GetTypeHash
(
const FPSDFileLayer& InValue |
PSDFile.h | ||
bool operator!
(
EPSDFileLayerImportOperation E |
PSDFile.h | ||
bool operator!
(
EPSDImporterLayerMaterialType E |
PSDQuadMeshActor.h | ||
| PSDFile.h | |||
| PSDQuadMeshActor.h | |||
| PSDFile.h | |||
| PSDQuadMeshActor.h | |||
| PSDFile.h | |||
| PSDQuadMeshActor.h | |||
| PSDFile.h | |||
| PSDQuadMeshActor.h | |||
| PSDFile.h | |||
| PSDQuadMeshActor.h | |||
| PSDFile.h | |||
| PSDQuadMeshActor.h | |||
| PSDFile.h | |||
| PSDQuadMeshActor.h |