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Representation of a PSD file document.
| Name | FPSDFileDocument |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PSDImporter/Source/PSDImporter/Public/PSDFile.h |
| Include Path | #include "PSDFile.h" |
Syntax
USTRUCT (BlueprintType )
struct FPSDFileDocument
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ColorMode | FName | Color mode of the document e.g., RGB, CMYK, etc. | PSDFile.h | |
| Depth | uint8 | Bit depth of the document. It can be 8, 16 or 32. | PSDFile.h | |
| Height | int32 | Height of the document in pixels. | PSDFile.h | |
| Layers | TSet< FPSDFileLayer > | Set of layers contained in the document. | PSDFile.h | |
| Width | int32 | Width of the document in pixels. | PSDFile.h |