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API > API/Plugins > API/Plugins/PCGNiagaraInterop > API/Plugins/PCGNiagaraInterop/Elements
Inheritance Hierarchy
- UObject
- UPCGData
- UPCGSettingsInterface
- UPCGSettings
- UPCGWriteToNiagaraDataChannelSettings
References
| Module | PCGNiagaraInterop |
| Header | /Engine/Plugins/Experimental/PCGInterops/PCGNiagaraInterop/Source/PCGNiagaraInterop/Public/Elements/PCGWriteToNiagaraDataChannel.h |
| Include | #include "Elements/PCGWriteToNiagaraDataChannel.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGWriteToNiagaraDataChannelSettings : public UPCGSettings
Remarks
Allow writing attributes to a Niagara Data Channel.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bSynchronousLoad | ||
| bool | bVisibleToCPU | Data written to this data channel is visible to Niagara CPU emitters | |
| bool | bVisibleToGame | Data written to this data channel is visible to Blueprint and C++ logic reading from it | |
| bool | bVisibleToGPU | Data written to this data channel is visible to Niagara GPU emitters | |
| TSoftObjectPtr< UNiagaraDataChannelAsset > | DataChannel | ||
| TMap< FName, FPCGAttributePropertyInputSelector > | NiagaraVariablesPCGAttributeMapping |
Overridden from UPCGSettings
| Type | Name | Description | |
|---|---|---|---|
| FPCGElementPtr | |||
| FName | |||
| FText | |||
| EPCGSettingsType | GetType () |
||
| TArray< FPCGPinProperties > | Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | ||
| TArray< FPCGPinProperties > |