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API > API/Plugins > API/Plugins/PCGGeometryScriptInterop > API/Plugins/PCGGeometryScriptInterop/UPCGGeometryBlueprintElement
Description
Streamlined version of the Execute function, to only process the dynamic meshes. For each input that is a dynamic mesh, we will call this function, and it will create as many output data as there are inputs.
| Name | ProcessDynamicMesh |
| Type | function |
| Header File | /Engine/Plugins/PCGInterops/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Elements/PCGGeometryBlueprintElement.h |
| Include Path | #include "Elements/PCGGeometryBlueprintElement.h" |
UFUNCTION (BlueprintImplementableEvent, BlueprintCallable, Category="PCG|Execution",
Meta=(AutoCreateRefTerm="InTags"))
void ProcessDynamicMesh
(
UDynamicMesh * InDynMesh,
TArray < FString > & OutTags
)
Parameters
| Name | Remarks |
|---|---|
| InDynMesh | Dynamic mesh to process. Can be used as is and do operation in place. |
| OutTags | Optional tags to add to the output. By default, it will inherit the tags of the input. |