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Append meshes at the points transforms. Mesh can be a single static mesh, multiple meshes coming from the points or another dynamic mesh.
| Name | UPCGAppendMeshesFromPointsSettings |
| Type | class |
| Header File | /Engine/Plugins/PCGInterops/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Elements/PCGAppendMeshesFromPoints.h |
| Include Path | #include "Elements/PCGAppendMeshesFromPoints.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGAppendMeshesFromPointsSettings : public UPCGDynamicMeshBaseSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDynamicMeshBaseSettings → UPCGAppendMeshesFromPointsSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExtractMaterials | bool | Allows to extract materials from the static mesh and set them in the resulting append. | Elements/PCGAppendMeshesFromPoints.h |
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| bSynchronousLoad | bool | Elements/PCGAppendMeshesFromPoints.h |
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| MeshAttribute | FPCGAttributePropertyInputSelector | Elements/PCGAppendMeshesFromPoints.h |
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| Mode | EPCGAppendMeshesFromPointsMode | Elements/PCGAppendMeshesFromPoints.h |
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| RequestedLODIndex | int32 | Elements/PCGAppendMeshesFromPoints.h |
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| RequestedLODType | EGeometryScriptLODType | LOD type to use when creating DynamicMesh from specified StaticMesh. | Elements/PCGAppendMeshesFromPoints.h |
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| StaticMesh | TSoftObjectPtr< UStaticMesh > | Elements/PCGAppendMeshesFromPoints.h |
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Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanDynamicallyTrackKeys() |
Elements/PCGAppendMeshesFromPoints.h | ||
virtual FName GetDefaultNodeName() |
Elements/PCGAppendMeshesFromPoints.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGAppendMeshesFromPoints.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGAppendMeshesFromPoints.h | ||
virtual void GetStaticTrackedKeys
(
FPCGSelectionKeyToSettingsMap& OutKeysToSettings, |
Elements/PCGAppendMeshesFromPoints.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGAppendMeshesFromPoints.h | ||
virtual EPCGChangeType GetChangeTypeForProperty
(
const FName& InPropertyName |
Elements/PCGAppendMeshesFromPoints.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Elements/PCGAppendMeshesFromPoints.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGAppendMeshesFromPoints.h |