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API > API/Plugins > API/Plugins/PCGGeometryScriptInterop
| Name | FPCGSaveDynamicMeshToAssetElement |
| Type | class |
| Header File | /Engine/Plugins/PCGInterops/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Elements/PCGSaveDynamicMeshToAsset.h |
| Include Path | #include "Elements/PCGSaveDynamicMeshToAsset.h" |
Syntax
class FPCGSaveDynamicMeshToAssetElement : public IPCGElement
Implements Interfaces
Functions
Public
Overridden from IPCGElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanExecuteOnlyOnMainThread
(
FPCGContext* Context |
Elements/PCGSaveDynamicMeshToAsset.h |
Protected
Overridden from IPCGElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ExecuteInternal
(
FPCGContext* InContext |
Elements/PCGSaveDynamicMeshToAsset.h |