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API > API/Plugins > API/Plugins/PCGGeometryScriptInterop > API/Plugins/PCGGeometryScriptInterop/Elements > API/Plugins/PCGGeometryScriptInterop/Elements/UPCGMeshSamplerSettings
- UObject::PostLoad()
- UPCGSettings::PostLoad()
- UPCGMeshSamplerSettings::PostLoad()
References
| Module | PCGGeometryScriptInterop |
| Header | /Engine/Plugins/Experimental/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Elements/PCGMeshSampler.h |
| Include | #include "Elements/PCGMeshSampler.h" |
| Source | /Engine/Plugins/Experimental/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Private/Elements/PCGMeshSampler.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.