Navigation
API > API/Plugins > API/Plugins/PCGEditor > API/Plugins/PCGEditor/UPCGLevelToAsset
Description
Set the world to export from a UObject. The WorldObject must be a World. Return false if the object is not a world or null.
| Name | SetWorldObject |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCGEditor/Public/PCGLevelToAsset.h |
| Include Path | #include "PCGLevelToAsset.h" |
| Source | /Engine/Plugins/PCG/Source/PCGEditor/Private/PCGLevelToAsset.cpp |
UFUNCTION (BlueprintCallable, Category="PCG|IO")
bool SetWorldObject
(
UObject * WorldObject
)