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API > API/Plugins > API/Plugins/PCGEditor > API/Plugins/PCGEditor/UPCGLevelToAsset
References
| Module | PCGEditor |
| Header | /Engine/Plugins/PCG/Source/PCGEditor/Public/PCGLevelToAsset.h |
| Include | #include "PCGLevelToAsset.h" |
UFUNCTION (BlueprintNativeEvent, Meta=(DisplayName="Export World", ForceAsFunction))
bool BP_ExportWorld
(
UWorld * World,
const FString & PackageName,
UPCGDataAsset * Asset
)
Remarks
Parses the world and fills in the provided data asset. Implement this in BP to drive the generation in a custom manner.