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API > API/Plugins > API/Plugins/PCGEditor
| Name | UPCGEditorProjectSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCGEditor/Public/PCGEditorSettings.h |
| Include Path | #include "PCGEditorSettings.h" |
Syntax
UCLASS (Config=Editor, Meta=(DisplayName="PCG"))
class UPCGEditorProjectSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UPCGEditorProjectSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGEditorProjectSettings
(
const FObjectInitializer& ObjectInitializer |
PCGEditorSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoRefreshGPUStaticMeshSpawners | bool | [EXPERIMENTAL] Whether to automatically refresh components that use GPU Static Mesh Spawners when materials are modified. | PCGEditorSettings.h |
|
| DefaultBuilderSetting | TSoftObjectPtr< UPCGBuilderSettings > | Default Builder Settings to use when running the PCGWorldPartitionBuilder | PCGEditorSettings.h |
|