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Overrides collapse behavior to target a given number of points generated, to avoid too coarse debug (points way bigger than data) or enormous amount of points (points way smaller than data).
| Name | FPCGPrimitiveDataVisualization |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCGEditor/Public/DataVisualizations/PCGVolumeDataVisualization.h |
| Include Path | #include "DataVisualizations/PCGVolumeDataVisualization.h" |
Syntax
class FPCGPrimitiveDataVisualization : public IPCGSpatialDataVisualization
Implements Interfaces
Derived Classes
- FPCGCollisionShapeDataVisualization
- FPCGCollisionWrapperDataVisualization
- FPCGVolumeDataVisualization
Functions
Public
Overridden from IPCGSpatialDataVisualization
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UPCGBasePointData * CollapseToDebugBasePointData
(
FPCGContext* Context, |
DataVisualizations/PCGVolumeDataVisualization.h |
Overridden from IPCGDataVisualization
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGSetupSceneFunc GetViewportSetupFunc
(
const UPCGSettingsInterface* SettingsInterface, |
DataVisualizations/PCGVolumeDataVisualization.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetComponentsAndTransforms
(
const UPCGData* InData, |
DataVisualizations/PCGVolumeDataVisualization.h |