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API > API/Plugins > API/Plugins/PCGEditor > API/Plugins/PCGEditor/FPCGEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReply OnSpawnNodeByShortcut
(
FInputChord InChord, |
Handles spawning a graph node in the current graph using the passed in chord. | PCGEditor.h | |
FReply OnSpawnNodeByShortcut
(
FInputChord InChord, |
PCGEditor.h |
OnSpawnNodeByShortcut(FInputChord, const FVector2D &, UPCGEditorGraph *)
Description
Handles spawning a graph node in the current graph using the passed in chord.
| Name | OnSpawnNodeByShortcut |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCGEditor/Public/PCGEditor.h |
| Include Path | #include "PCGEditor.h" |
| Source | /Engine/Plugins/PCG/Source/PCGEditor/Private/PCGEditor.cpp |
FReply OnSpawnNodeByShortcut
(
FInputChord InChord,
const FVector2D & InPosition,
UPCGEditorGraph * InGraph
)
FReply Whether chord was handled.
Parameters
| Name | Remarks |
|---|---|
| InChord | Chord that was just performed. |
| InPosition | Current cursor position. |
| InGraph | Graph that chord was performed in. |
OnSpawnNodeByShortcut(FInputChord, const FVector2f &, UPCGEditorGraph *)
| Name | OnSpawnNodeByShortcut |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCGEditor/Public/PCGEditor.h |
| Include Path | #include "PCGEditor.h" |
| Source | /Engine/Plugins/PCG/Source/PCGEditor/Private/PCGEditor.cpp |
FReply OnSpawnNodeByShortcut
(
FInputChord InChord,
const FVector2f & InPosition,
UPCGEditorGraph * InGraph
)