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API > API/Plugins > API/Plugins/PCGEditor > API/Plugins/PCGEditor/FPCGEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsPanelCurrentlyForeground
(
EPCGEditorPanel Panel |
Returns true if the selected tab is currently open and focused. | PCGEditor.h | |
bool IsPanelCurrentlyForeground
(
const FName PanelID |
Returns true if the selected tab is currently open and focused. | PCGEditor.h |
IsPanelCurrentlyForeground(EPCGEditorPanel)
Description
Returns true if the selected tab is currently open and focused.
| Name | IsPanelCurrentlyForeground |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCGEditor/Public/PCGEditor.h |
| Include Path | #include "PCGEditor.h" |
bool IsPanelCurrentlyForeground
(
EPCGEditorPanel Panel
) const
IsPanelCurrentlyForeground(const FName)
Description
Returns true if the selected tab is currently open and focused.
| Name | IsPanelCurrentlyForeground |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCGEditor/Public/PCGEditor.h |
| Include Path | #include "PCGEditor.h" |
| Source | /Engine/Plugins/PCG/Source/PCGEditor/Private/PCGEditor.cpp |
bool IsPanelCurrentlyForeground
(
const FName PanelID
) const