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API > API/Plugins > API/Plugins/PCGCompute
API for dispatching TextureReadback operations to the GPU.
| Name | FPCGTextureReadbackInterface |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCGCompute/Public/PCGTextureReadback.h |
| Include Path | #include "PCGTextureReadback.h" |
Syntax
class FPCGTextureReadbackInterface
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Dispatch
(
const FPCGTextureReadbackDispatchParams& Params, |
Dispatches the texture readback compute shader. Can be called from any thread. | PCGTextureReadback.h | |
static void Dispatch_GameThread
(
const FPCGTextureReadbackDispatchParams& Params, |
PCGTextureReadback.h | ||
static void Dispatch_RenderThread
(
FRHICommandListImmediate& RHICmdList, |
PCGTextureReadback.h |