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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGWorldVolumetricData
Description
TODO not sure what this would mean. Without a direction, this means perhaps finding closest point on any collision surface? Should we implement this disabled? virtual bool ProjectPoint(const FTransform& InTransform, const FBox& InBounds, const FPCGProjectionParams& InParams, FPCGPoint& OutPoint, UPCGMetadata* OutMetadata) const;
Virtual Inheritance
- UPCGSpatialData::CopyInternal → UPCGVolumeData::CopyInternal → UPCGWorldVolumetricData::CopyInternal
| Name | CopyInternal |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGWorldData.h |
| Include Path | #include "Data/PCGWorldData.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Data/PCGWorldData.cpp |
virtual UPCGSpatialData * CopyInternal
(
FPCGContext * Context
) const