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Simple node to wait some amount of time and/or some amount of frames. Simply forwards inputs.
| Name | UPCGWaitSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/ControlFlow/PCGWait.h |
| Include Path | #include "Elements/ControlFlow/PCGWait.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=(Procedural))
class UPCGWaitSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGWaitSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEndWaitWhenAllConditionsAreMet | bool | Controls whether all conditions are needed or any condition is sufficient to end the wait. | Elements/ControlFlow/PCGWait.h |
|
| WaitTimeInEngineFrames | int64 | Elements/ControlFlow/PCGWait.h |
|
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| WaitTimeInRenderFrames | int64 | Elements/ControlFlow/PCGWait.h |
|
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| WaitTimeInSeconds | double | Elements/ControlFlow/PCGWait.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/ControlFlow/PCGWait.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/ControlFlow/PCGWait.h | ||
virtual FText GetNodeTooltipText() |
Elements/ControlFlow/PCGWait.h | ||
virtual EPCGSettingsType GetType() |
Elements/ControlFlow/PCGWait.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/ControlFlow/PCGWait.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/ControlFlow/PCGWait.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/ControlFlow/PCGWait.h |