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Visualizes a selected attribute on screen at each point's transform.
| Name | UPCGVisualizeAttributeSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGVisualizeAttribute.h |
| Include Path | #include "Elements/PCGVisualizeAttribute.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=(Procedural))
class UPCGVisualizeAttributeSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGVisualizeAttributeSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeSource | FPCGAttributePropertyInputSelector | This attribute will be have it's value printed in proximity to each input point's transform. | Elements/PCGVisualizeAttribute.h |
|
| bPrefixWithAttributeName | bool | Prefix the printed value with the attribute's name. | Elements/PCGVisualizeAttribute.h |
|
| bPrefixWithIndex | bool | Prefix the printed value with the point's index. | Elements/PCGVisualizeAttribute.h |
|
| bVisualizeEnabled | bool | The visualizer is enabled. Useful for dynamically overriding. | Elements/PCGVisualizeAttribute.h |
|
| Color | FColor | The color of the on displayed value. | Elements/PCGVisualizeAttribute.h |
|
| CustomPrefixString | FString | A custom added prefix to which the attribute value will be appended. | Elements/PCGVisualizeAttribute.h |
|
| Duration | double | The duration (in seconds) of the displayed value. | Elements/PCGVisualizeAttribute.h |
|
| LocalOffset | FVector | A local offset from the point's location to draw the text. | Elements/PCGVisualizeAttribute.h |
|
| PointLimit | int32 | The limit of points to draw debug messages. | Elements/PCGVisualizeAttribute.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGVisualizeAttribute.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGVisualizeAttribute.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGVisualizeAttribute.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGVisualizeAttribute.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGVisualizeAttribute.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGVisualizeAttribute.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGVisualizeAttribute.h |