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API > API/Plugins > API/Plugins/PCG
| Name | UPCGUnionSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGUnionElement.h |
| Include Path | #include "Elements/PCGUnionElement.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGUnionSettings : public UPCGSettingsWithDynamicInputs
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGSettingsWithDynamicInputs → UPCGUnionSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DensityFunction | EPCGUnionDensityFunction | Elements/PCGUnionElement.h |
|
|
| Type | EPCGUnionType | Elements/PCGUnionElement.h |
|
Functions
Public
Overridden from UPCGSettingsWithDynamicInputs
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddDefaultDynamicInputPin() |
Overridden logic to add a default source pin | Elements/PCGUnionElement.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGUnionElement.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGUnionElement.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGUnionElement.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGUnionElement.h |
Protected
Overridden from UPCGSettingsWithDynamicInputs
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDynamicInputPinsBaseLabel() |
Elements/PCGUnionElement.h | ||
virtual TArray< FPCGPinProperties > StaticInputPinProperties() |
The input pin properties that are statically defined by the client class | Elements/PCGUnionElement.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGUnionElement.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGUnionElement.h |