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API > API/Plugins > API/Plugins/PCG
| Name | UPCGTransformPointsSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGTransformPoints.h |
| Include Path | #include "Elements/PCGTransformPoints.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGTransformPointsSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGTransformPointsSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeName | FName | Elements/PCGTransformPoints.h |
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| bAbsoluteOffset | bool | Set offset in world space | Elements/PCGTransformPoints.h |
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| bAbsoluteRotation | bool | Set rotation directly instead of additively | Elements/PCGTransformPoints.h |
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| bAbsoluteScale | bool | Set scale directly instead of multiplicatively | Elements/PCGTransformPoints.h |
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| bApplyToAttribute | bool | Elements/PCGTransformPoints.h |
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| bRecomputeSeed | bool | Recompute the seed for each new point using its new location | Elements/PCGTransformPoints.h |
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| bUniformScale | bool | Scale uniformly on each axis. Uses the X component of ScaleMin and ScaleMax. | Elements/PCGTransformPoints.h |
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| OffsetMax | FVector | Elements/PCGTransformPoints.h |
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| OffsetMin | FVector | Elements/PCGTransformPoints.h |
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| RotationMax | FRotator | Elements/PCGTransformPoints.h |
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| RotationMin | FRotator | Elements/PCGTransformPoints.h |
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| ScaleMax | FVector | Elements/PCGTransformPoints.h |
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| ScaleMin | FVector | Elements/PCGTransformPoints.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGTransformPoints.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGTransformPoints.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGTransformPoints.h | ||
virtual bool UseSeed () |
By default, settings do not use a seed. | Elements/PCGTransformPoints.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGTransformPoints.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGTransformPoints.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGTransformPoints.h |