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API > API/Plugins > API/Plugins/PCG
| Name | UPCGTransformPointsSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGTransformPoints.h |
| Include Path | #include "Elements/PCGTransformPoints.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGTransformPointsSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGTransformPointsSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeName | FName | Elements/PCGTransformPoints.h |
|
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| bAbsoluteOffset | bool | Set offset in world space | Elements/PCGTransformPoints.h |
|
| bAbsoluteRotation | bool | Set rotation directly instead of additively | Elements/PCGTransformPoints.h |
|
| bAbsoluteScale | bool | Set scale directly instead of multiplicatively | Elements/PCGTransformPoints.h |
|
| bApplyToAttribute | bool | If the operation should be applied to a Transform attribute instead of the point transform. | Elements/PCGTransformPoints.h |
|
| bRecomputeSeed | bool | Recompute the seed for each new point using its new location | Elements/PCGTransformPoints.h |
|
| bUniformScale | bool | Scale uniformly on each axis. Uses the X component of ScaleMin and ScaleMax. | Elements/PCGTransformPoints.h |
|
| OffsetMax | FVector | Elements/PCGTransformPoints.h |
|
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| OffsetMin | FVector | Elements/PCGTransformPoints.h |
|
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| RotationMax | FRotator | Elements/PCGTransformPoints.h |
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| RotationMin | FRotator | Elements/PCGTransformPoints.h |
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| ScaleMax | FVector | Elements/PCGTransformPoints.h |
|
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| ScaleMin | FVector | Elements/PCGTransformPoints.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FPCGTransformPointsElement | friend | Elements/PCGTransformPoints.h | ||
| UPCGTransformPointsKernel | friend | Elements/PCGTransformPoints.h |
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateKernels
(
FPCGGPUCompilationContext& InOutContext, |
Create the GPU kernels and kernel edges that should execute for this node. | Elements/PCGTransformPoints.h | |
virtual bool DisplayExecuteOnGPUSetting() |
Whether to display GPU execution option in node settings UI. | Elements/PCGTransformPoints.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGTransformPoints.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGTransformPoints.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGTransformPoints.h | ||
virtual bool UseSeed () |
By default, settings do not use a seed. | Elements/PCGTransformPoints.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EPCGPointNativeProperties GetPropertiesToAllocate() |
Elements/PCGTransformPoints.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGTransformPoints.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGTransformPoints.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGTransformPoints.h |