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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGSwitchSettings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValuePresent
(
int32 Value |
Returns true if the integer value exists in the user defined options. | Elements/ControlFlow/PCGSwitch.h | |
bool IsValuePresent
(
const FString& Value |
Returns true if the string value exists in the user defined options. | Elements/ControlFlow/PCGSwitch.h | |
bool IsValuePresent
(
int64 Value |
Returns true if the enum value exists within the selected enum class. | Elements/ControlFlow/PCGSwitch.h |
IsValuePresent(int32)
Description
Returns true if the integer value exists in the user defined options.
| Name | IsValuePresent |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/ControlFlow/PCGSwitch.h |
| Include Path | #include "Elements/ControlFlow/PCGSwitch.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Elements/ControlFlow/PCGSwitch.cpp |
bool IsValuePresent
(
int32 Value
) const
IsValuePresent(const FString &)
Description
Returns true if the string value exists in the user defined options.
| Name | IsValuePresent |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/ControlFlow/PCGSwitch.h |
| Include Path | #include "Elements/ControlFlow/PCGSwitch.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Elements/ControlFlow/PCGSwitch.cpp |
bool IsValuePresent
(
const FString & Value
) const
IsValuePresent(int64)
Description
Returns true if the enum value exists within the selected enum class.
| Name | IsValuePresent |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/ControlFlow/PCGSwitch.h |
| Include Path | #include "Elements/ControlFlow/PCGSwitch.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Elements/ControlFlow/PCGSwitch.cpp |
bool IsValuePresent
(
int64 Value
) const