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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGSubsystem
References
| Module | PCG |
| Header | /Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGSubsystem.h |
| Include | #include "PCGSubsystem.h" |
bool RegisterOrUpdatePCGComponent
&40;
UPCGComponent &42; InComponent,
bool bDoActorMapping
&41;
Remarks
Register a new PCG Component or update it, will be added to the octree if it doesn't exists yet. Returns true if it was added/updated. Thread safe