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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetStackContext
(
const UPCGComponent* InComponent, |
Gets the execution stack information for the given component (depending on partitioning, grid size, etc.) but with no component frames. | PCGSubsystem.h | |
bool GetStackContext
(
UPCGGraph* InGraph, |
Gets the base execution stack information for a specific graph & grid size. | PCGSubsystem.h |
GetStackContext(const UPCGComponent *, FPCGStackContext &)
Description
Gets the execution stack information for the given component (depending on partitioning, grid size, etc.) but with no component frames.
| Name | GetStackContext |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGSubsystem.h |
| Include Path | #include "PCGSubsystem.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGSubsystem.cpp |
bool GetStackContext
(
const UPCGComponent * InComponent,
FPCGStackContext & OutStackContext
)
GetStackContext(UPCGGraph *, uint32, bool, FPCGStackContext &)
Description
Gets the base execution stack information for a specific graph & grid size.
| Name | GetStackContext |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGSubsystem.h |
| Include Path | #include "PCGSubsystem.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGSubsystem.cpp |
bool GetStackContext
(
UPCGGraph * InGraph,
uint32 GridSize,
bool bIsPartitioned,
FPCGStackContext & OutStackContext
)