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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FPCGStack > GetExecutedStacks
(
const FPCGStack& BeginningWithStack |
Subsystems/PCGSubsystem.h | ||
TArray< FPCGStack > GetExecutedStacks
(
const UPCGComponent* InComponent, |
Subsystems/PCGSubsystem.h |
GetExecutedStacks(const FPCGStack &)
| Name | GetExecutedStacks |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Subsystems/PCGSubsystem.h |
| Include Path | #include "Subsystems/PCGSubsystem.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Subsystems/PCGSubsystem.cpp |
TArray < FPCGStack > GetExecutedStacks
(
const FPCGStack & BeginningWithStack
)
GetExecutedStacks(const UPCGComponent , const UPCGGraph , bool)
| Name | GetExecutedStacks |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Subsystems/PCGSubsystem.h |
| Include Path | #include "Subsystems/PCGSubsystem.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Subsystems/PCGSubsystem.cpp |
TArray < FPCGStack > GetExecutedStacks
(
const UPCGComponent * InComponent,
const UPCGGraph * InSubgraph,
bool bOnlyWithSubgraphAsCurrentFrame
)