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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APCGPartitionActor * FindOrCreatePCGPartitionActor
(
const FPCGGridDescriptor& GridDescriptor, |
Creates a new partition actor if one does not already exist with the same grid size, coords, and generation mode. | PCGSubsystem.h | |
APCGPartitionActor * FindOrCreatePCGPartitionActor
(
const FGuid& Guid, |
PCGSubsystem.h |
FindOrCreatePCGPartitionActor(const FPCGGridDescriptor &, const FIntVector &, bool, bool)
Description
Creates a new partition actor if one does not already exist with the same grid size, coords, and generation mode.
| Name | FindOrCreatePCGPartitionActor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGSubsystem.h |
| Include Path | #include "PCGSubsystem.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGSubsystem.cpp |
APCGPartitionActor * FindOrCreatePCGPartitionActor
(
const FPCGGridDescriptor & GridDescriptor,
const FIntVector & GridCoords,
bool bCanCreateActor,
bool bHideFromOutliner
) const
FindOrCreatePCGPartitionActor(const FGuid &, uint32, const FIntVector &, bool, bool)
| Name | FindOrCreatePCGPartitionActor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGSubsystem.h |
| Include Path | #include "PCGSubsystem.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGSubsystem.cpp |
APCGPartitionActor * FindOrCreatePCGPartitionActor
(
const FGuid & Guid,
uint32 GridSize,
const FIntVector & GridCoords,
bool bRuntimeGenerated,
bool bCanCreateActor
) const