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API > API/Plugins > API/Plugins/PCG
| Name | UPCGSubdivideSplineSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/Grammar/PCGSubdivideSpline.h |
| Include Path | #include "Elements/Grammar/PCGSubdivideSpline.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGSubdivideSplineSettings : public UPCGSubdivisionBaseSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGSubdivisionBaseSettings → UPCGSubdivideSplineSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAcceptIncompleteSubdivision | bool | If the subdivision with a given grammar doesn't fill the entire spline, setting it to true makes it a valid case. | Elements/Grammar/PCGSubdivideSpline.h |
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| bModuleHeightAsAttribute | bool | Select the module height from an attribute. | Elements/Grammar/PCGSubdivideSpline.h |
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| bOutputExtremityAttributes | bool | Output attributes labeling the first and final points after subdivision. | Elements/Grammar/PCGSubdivideSpline.h |
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| bOutputModuleIndexAttribute | bool | Elements/Grammar/PCGSubdivideSpline.h |
|
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| IsFinalAttributeName | FName | Name of the attribute labeling the final output point from the final module. | Elements/Grammar/PCGSubdivideSpline.h |
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| IsFirstAttributeName | FName | Name of the attribute labeling the first output point from the first module. | Elements/Grammar/PCGSubdivideSpline.h |
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| ModuleHeight | double | The height of each placed module. | Elements/Grammar/PCGSubdivideSpline.h |
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| ModuleHeightAttribute | FPCGAttributePropertyInputSelector | Selection will be used as the module height for placed modules. | Elements/Grammar/PCGSubdivideSpline.h |
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| ModuleIndexAttributeName | FName | Name of the module index output attribute name. | Elements/Grammar/PCGSubdivideSpline.h |
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| ModulePlacementTolerance | double | Maximum acceptable distance tolerance between placed modules (overlap or gap) - a smaller number is more precise. | Elements/Grammar/PCGSubdivideSpline.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/Grammar/PCGSubdivideSpline.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/Grammar/PCGSubdivideSpline.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/Grammar/PCGSubdivideSpline.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/Grammar/PCGSubdivideSpline.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/Grammar/PCGSubdivideSpline.h |