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API > API/Plugins > API/Plugins/PCG
| Name | UPCGSortAttributesSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGSortAttributes.h |
| Include Path | #include "Elements/PCGSortAttributes.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=(Procedural))
class UPCGSortAttributesSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGSortAttributesSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputSource | FPCGAttributePropertyInputSelector | Elements/PCGSortAttributes.h |
|
|
| SortMethod | EPCGSortMethod | Elements/PCGSortAttributes.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGSortAttributes.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGSortAttributes.h | ||
| List of extra aliases that will be added to the node list in the Editor.Useful when we rename a node, but we still want the user to find the old one. | Elements/PCGSortAttributes.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGSortAttributes.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGSortAttributes.h | ||
virtual bool HasDynamicPins() |
If the node has any dynamic pins that can change based on input or settings | Elements/PCGSortAttributes.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGSortAttributes.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGSortAttributes.h |