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API > API/Plugins > API/Plugins/PCG
| Name | UPCGSkinnedMeshSelector |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/MeshSelectors/PCGSkinnedMeshSelector.h |
| Include Path | #include "MeshSelectors/PCGSkinnedMeshSelector.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGSkinnedMeshSelector : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGSkinnedMeshSelector
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BankAttribute | FPCGAttributePropertyInputSelector | MeshSelectors/PCGSkinnedMeshSelector.h |
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| bUseAttributeMaterialOverrides | bool | MeshSelectors/PCGSkinnedMeshSelector.h |
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| MaterialOverrideAttributes | TArray< FName > | MeshSelectors/PCGSkinnedMeshSelector.h |
|
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| MeshAttribute | FPCGAttributePropertyInputSelector | MeshSelectors/PCGSkinnedMeshSelector.h |
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| SequenceIndexAttribute | FPCGAttributePropertyInputSelector | MeshSelectors/PCGSkinnedMeshSelector.h |
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| TemplateDescriptor | FPCGSoftSkinnedMeshComponentDescriptor | MeshSelectors/PCGSkinnedMeshSelector.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool SelectInstances
(
FPCGSkinnedMeshSpawnerContext& Context, |
MeshSelectors/PCGSkinnedMeshSelector.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
MeshSelectors/PCGSkinnedMeshSelector.h |