Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGSettings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FEditPropertyChain& InPropertyChain |
We need the more complex function (with PropertyChain) to detect child properties in structs, if they are overridable. | PCGSettings.h | |
virtual bool CanEditChange
(
const FProperty* InProperty |
Passthrough for the simpler method, to avoid modifying the child settings already overriding this method. | PCGSettings.h |
CanEditChange(const FEditPropertyChain &)
Description
We need the more complex function (with PropertyChain) to detect child properties in structs, if they are overridable.
| Name | CanEditChange |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGSettings.h |
| Include Path | #include "PCGSettings.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGSettings.cpp |
virtual bool CanEditChange
(
const FEditPropertyChain & InPropertyChain
) const
CanEditChange(const FProperty *)
Description
Passthrough for the simpler method, to avoid modifying the child settings already overriding this method.
| Name | CanEditChange |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGSettings.h |
| Include Path | #include "PCGSettings.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGSettings.cpp |
virtual bool CanEditChange
(
const FProperty * InProperty
) const