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API > API/Plugins > API/Plugins/PCG
| Name | UPCGOuterIntersectionSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGOuterIntersectionElement.h |
| Include Path | #include "Elements/PCGOuterIntersectionElement.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGOuterIntersectionSettings : public UPCGSettingsWithDynamicInputs
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGSettingsWithDynamicInputs → UPCGOuterIntersectionSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIgnorePinsWithNoInput | bool | If enabled, dynamic input pins that have no incoming data will be bypassed during the intersection operation calculation, which would otherwise result in an empty result. | Elements/PCGOuterIntersectionElement.h |
|
| bKeepZeroDensityPoints | bool | If enabled, output points with a density value of 0 will NOT be automatically filtered out. | Elements/PCGOuterIntersectionElement.h |
|
| DensityFunction | EPCGIntersectionDensityFunction | Elements/PCGOuterIntersectionElement.h |
|
Functions
Public
Overridden from UPCGSettingsWithDynamicInputs
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddDefaultDynamicInputPin() |
Overridden logic to add a default source pin | Elements/PCGOuterIntersectionElement.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGOuterIntersectionElement.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGOuterIntersectionElement.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGOuterIntersectionElement.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGOuterIntersectionElement.h | ||
virtual bool HasDynamicPins() |
If the node has any dynamic pins that can change based on input or settings | Elements/PCGOuterIntersectionElement.h | |
virtual bool OnlyPassThroughOneEdgeWhenDisabled() |
If node disabled, don't intersect - pass through all primary edges. | Elements/PCGOuterIntersectionElement.h |
Protected
Overridden from UPCGSettingsWithDynamicInputs
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDynamicInputPinsBaseLabel() |
Elements/PCGOuterIntersectionElement.h | ||
virtual TArray< FPCGPinProperties > StaticInputPinProperties() |
The input pin properties that are statically defined | Elements/PCGOuterIntersectionElement.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGOuterIntersectionElement.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGOuterIntersectionElement.h |