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Elements for getting the number of elements in a point data or a param data. Since the whole logic is identical except for getting the number of elements, it is factorized in a base class.
| Name | UPCGNumberOfElementsBaseSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGNumberOfElements.h |
| Include Path | #include "Elements/PCGNumberOfElements.h" |
Syntax
UCLASS (Abstract)
class UPCGNumberOfElementsBaseSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGNumberOfElementsBaseSettings
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OutputAttributeName | FName | Elements/PCGNumberOfElements.h |
|
Functions
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGNumberOfElements.h |