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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Updates pins based on node settings. | PCGNode.h | ||
EPCGChangeType UpdatePins
(
TFunctionRef< UPCGPin*(UPCGNode*)> PinAllocator |
Updates pins based on node settings PinAllocator creates new pin objects. | PCGNode.h |
UpdatePins()
Description
Updates pins based on node settings. Attempts to migrate pins via matching. Broadcasts node change events for affected nodes.
| Name | UpdatePins |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGNode.h |
| Include Path | #include "PCGNode.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGNode.cpp |
EPCGChangeType UpdatePins()
UpdatePins(TFunctionRef< UPCGPin (UPCGNode )>)
Description
Updates pins based on node settings PinAllocator creates new pin objects. Attempts to migrate pins via matching. Broadcasts node change events for affected nodes.
| Name | UpdatePins |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGNode.h |
| Include Path | #include "PCGNode.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGNode.cpp |
EPCGChangeType UpdatePins
(
TFunctionRef < UPCGPin * *)> PinAllocator
)