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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGNode
References
| Module | PCG |
| Header | /Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGNode.h |
| Include | #include "PCGNode.h" |
| Source | /Engine/Plugins/Experimental/PCG/Source/PCG/Private/PCGNode.cpp |
void RenameInputPin
&40;
const FName & InOldLabel,
const FName & InNewLabel,
bool bInBroadcastUpdate
&41;
Remarks
Allow to change the name of a pin, to keep edges connected. You need to make sure that the underlying settings are also updated, otherwise, it will be overwritten next time the settings are updated