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API > API/Plugins > API/Plugins/PCG
| Name | UPCGMetadataPartitionSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/Metadata/PCGMetadataPartition.h |
| Include Path | #include "Elements/Metadata/PCGMetadataPartition.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGMetadataPartitionSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGMetadataPartitionSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAssignIndexPartition | bool | Assign an index partition as an extra attribute. | Elements/Metadata/PCGMetadataPartition.h |
|
| bDoNotPartition | bool | If we assign an index, we can also not partition (and only assign the partition index to the original data). | Elements/Metadata/PCGMetadataPartition.h |
|
| bTokenizeOnWhiteSpace | bool | Enables deprecated behavior using spaces as separators. | Elements/Metadata/PCGMetadataPartition.h |
|
| PartitionAttributeNames | FString | TODO: Should be deprecated once array override is supported. | Elements/Metadata/PCGMetadataPartition.h |
|
| PartitionAttributeSelectors | TArray< FPCGAttributePropertyInputSelector > | TODO: Should be overridable once array override is supported. | Elements/Metadata/PCGMetadataPartition.h |
|
| PartitionIndexAttributeName | FName | Elements/Metadata/PCGMetadataPartition.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyDeprecation
(
UPCGNode* InOutNode |
Any final migration/recovery that can be done after pins are finalized. | Elements/Metadata/PCGMetadataPartition.h | |
virtual void CreateKernels
(
FPCGGPUCompilationContext& InOutContext, |
[EXPERIMENTAL] Create the GPU kernels and kernel edges that should execute for this node. | Elements/Metadata/PCGMetadataPartition.h | |
virtual bool DisplayExecuteOnGPUSetting () |
[EXPERIMENTAL] Whether to display GPU execution option in node settings UI. | Elements/Metadata/PCGMetadataPartition.h | |
virtual FString GetAdditionalTitleInformation() |
Derived classes can implement this to expose additional information or context, such as an asset in use by the node. | Elements/Metadata/PCGMetadataPartition.h | |
virtual FName GetDefaultNodeName() |
Elements/Metadata/PCGMetadataPartition.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/Metadata/PCGMetadataPartition.h | ||
virtual EPCGSettingsType GetType() |
Elements/Metadata/PCGMetadataPartition.h | ||
virtual bool HasDynamicPins() |
If the node has any dynamic pins that can change based on input or settings | Elements/Metadata/PCGMetadataPartition.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Elements/Metadata/PCGMetadataPartition.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/Metadata/PCGMetadataPartition.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/Metadata/PCGMetadataPartition.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PartitionAttribute_DEPRECATED | FName | Elements/Metadata/PCGMetadataPartition.h |
|
|
| PartitionAttributeSource_DEPRECATED | FPCGAttributePropertyInputSelector | Elements/Metadata/PCGMetadataPartition.h |
|