Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGManagedResource
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool MoveResourceToNewActor
(
AActor* NewActor |
Move the given resource to a new actor. Return true if it has succeeded | PCGManagedResource.h | |
virtual bool MoveResourceToNewActor
(
AActor* NewActor, |
PCGManagedResource.h |
MoveResourceToNewActor(AActor *)
Description
Move the given resource to a new actor. Return true if it has succeeded
| Name | MoveResourceToNewActor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGManagedResource.h |
| Include Path | #include "PCGManagedResource.h" |
virtual bool MoveResourceToNewActor
(
AActor * NewActor
)
MoveResourceToNewActor(AActor , const AActor )
| Name | MoveResourceToNewActor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGManagedResource.h |
| Include Path | #include "PCGManagedResource.h" |
virtual bool MoveResourceToNewActor
(
AActor * NewActor,
const AActor * ExpectedPreviousOwner
)