Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGManagedComponentBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ResetComponent () |
PCGManagedResource.h | ||
virtual void ResetComponent
(
int32 ComponentIndex |
PCGManagedResource.h |
ResetComponent()
| Name | ResetComponent |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGManagedResource.h |
| Include Path | #include "PCGManagedResource.h" |
virtual void ResetComponent()
ResetComponent(int32)
| Name | ResetComponent |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGManagedResource.h |
| Include Path | #include "PCGManagedResource.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGManagedResource.cpp |
virtual void ResetComponent
(
int32 ComponentIndex
)