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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGLandscapeCache
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PrimeCache () |
Grid/PCGLandscapeCache.h |
|
|
void PrimeCache
(
const ULandscapeInfo* InLandscapeInfo, |
Load/Create cache entries between Min/Max component key inclusively | Grid/PCGLandscapeCache.h |
PrimeCache()
| Name | PrimeCache |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Grid/PCGLandscapeCache.h |
| Include Path | #include "Grid/PCGLandscapeCache.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Grid/PCGLandscapeCache.cpp |
UFUNCTION (CallInEditor, Category="Landscape Cache")
void PrimeCache()
PrimeCache(const ULandscapeInfo *, const FIntPoint &, const FIntPoint &)
Description
Load/Create cache entries between Min/Max component key inclusively
| Name | PrimeCache |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Grid/PCGLandscapeCache.h |
| Include Path | #include "Grid/PCGLandscapeCache.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Grid/PCGLandscapeCache.cpp |
void PrimeCache
(
const ULandscapeInfo * InLandscapeInfo,
const FIntPoint & InMinComponentKey,
const FIntPoint & InMaxComponentKey
)