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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGGraph
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGNode * AddNodeOfType
(
T*& DefaultNodeSettings |
PCGGraph.h | ||
UPCGNode * AddNodeOfType
(
TSubclassOf< class UPCGSettings > InSettingsClass, |
Creates a default node based on the settings class wanted. Returns the newly created node. | PCGGraph.h |
|
AddNodeOfType(T *&)
| Name | AddNodeOfType |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGGraph.h |
| Include Path | #include "PCGGraph.h" |
template<typename T, typename>
UPCGNode * AddNodeOfType
(
T *& DefaultNodeSettings
)
AddNodeOfType(TSubclassOf< class UPCGSettings >, UPCGSettings *&)
Description
Creates a default node based on the settings class wanted. Returns the newly created node.
| Name | AddNodeOfType |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGGraph.h |
| Include Path | #include "PCGGraph.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGGraph.cpp |
UFUNCTION (BlueprintCallable, Category=Graph,
Meta=(DeterminesOutputType="InSettingsClass", DynamicOutputParam="DefaultNodeSettings"))
UPCGNode * AddNodeOfType
(
TSubclassOf < class UPCGSettings > InSettingsClass,
UPCGSettings *& DefaultNodeSettings
)