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Creates static mesh resource data from the given soft object paths.
| Name | UPCGGetStaticMeshResourceDataSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGGetStaticMeshResourceData.h |
| Include Path | #include "Elements/PCGGetStaticMeshResourceData.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGGetStaticMeshResourceDataSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGGetStaticMeshResourceDataSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOverrideFromInput | bool | Override static meshes from input. | Elements/PCGGetStaticMeshResourceData.h |
|
| MeshAttribute | FPCGAttributePropertyInputSelector | Input attribute to pull meshes from. | Elements/PCGGetStaticMeshResourceData.h |
|
| StaticMeshes | TArray< TSoftObjectPtr< UStaticMesh > > | Produces one resource data per entry. | Elements/PCGGetStaticMeshResourceData.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanDynamicallyTrackKeys() |
Derived classes must implement this to communicate that they might have dynamic dependencies. | Elements/PCGGetStaticMeshResourceData.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGGetStaticMeshResourceData.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGGetStaticMeshResourceData.h | ||
virtual void GetStaticTrackedKeys
(
FPCGSelectionKeyToSettingsMap& OutKeysToSettings, |
Derived classes must implement this to communicate dependencies that are known statically. | Elements/PCGGetStaticMeshResourceData.h | |
virtual EPCGSettingsType GetType() |
Elements/PCGGetStaticMeshResourceData.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGGetStaticMeshResourceData.h | ||
virtual EPCGChangeType GetChangeTypeForProperty
(
const FName& InPropertyName |
Gets the change impact for a given property. | Elements/PCGGetStaticMeshResourceData.h | |
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGGetStaticMeshResourceData.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGGetStaticMeshResourceData.h |