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Extracts the list of attribute on data to an attribute set with one entry per attribute.
| Name | UPCGGetAttributesSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGGetDataInfo.h |
| Include Path | #include "Elements/PCGGetDataInfo.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGGetAttributesSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGGetAttributesSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bGetDefaultValue | bool | Controls whether the default value for the attribute will be extracted into the 'DefaultValue' attribute (as a string). | Elements/PCGGetDataInfo.h |
|
| bGetType | bool | Controls whether the attribute types will be extracted into the 'Type' attribute (as a name). | Elements/PCGGetDataInfo.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGGetDataInfo.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGGetDataInfo.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGGetDataInfo.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGGetDataInfo.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGGetDataInfo.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGGetDataInfo.h |