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API > API/Plugins > API/Plugins/PCG
Used to wrangle multiple input wires into one output wire for organizational purposes.
| Name | UPCGGatherSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGGather.h |
| Include Path | #include "Elements/PCGGather.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=(Procedural))
class UPCGGatherSettings : public UPCGSettingsWithDynamicInputs
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGSettingsWithDynamicInputs → UPCGGatherSettings
Functions
Public
Overridden from UPCGSettingsWithDynamicInputs
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddDefaultDynamicInputPin() |
Overridden logic to add a default source pin | Elements/PCGGather.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyDeprecationBeforeUpdatePins
(
UPCGNode* InOutNode, |
UpdatePins will kick off invalid edges, so this is useful for moving edges around in case of pin changes. | Elements/PCGGather.h | |
virtual FPCGDataTypeIdentifier GetCurrentPinTypesID
(
const UPCGPin* InPin |
Returns the current pin types, which can either be the static types from the pin properties, or a dynamic type based on connected edges. | Elements/PCGGather.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGGather.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGGather.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGGather.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGGather.h | ||
virtual bool HasDynamicPins() |
If the node has any dynamic pins that can change based on input or settings | Elements/PCGGather.h |
Protected
Overridden from UPCGSettingsWithDynamicInputs
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDynamicInputPinsBaseLabel() |
Elements/PCGGather.h | ||
virtual TArray< FPCGPinProperties > StaticInputPinProperties() |
The input pin properties that are statically defined by the client class | Elements/PCGGather.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGGather.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGGather.h |