Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGEdge
- UObject::PostLoad()
- UPCGEdge::PostLoad()
References
| Module | PCG |
| Header | /Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGEdge.h |
| Include | #include "PCGEdge.h" |
| Source | /Engine/Plugins/Experimental/PCG/Source/PCG/Private/PCGEdge.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.