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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGDynamicMeshData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
UE::Geometry::FDynamicMesh3&& InMesh, |
Data/PCGDynamicMeshData.h | ||
void Initialize
(
UDynamicMesh* InMesh, |
Data/PCGDynamicMeshData.h |
Initialize(UE::Geometry::FDynamicMesh3 &&, const TArray< UMaterialInterface * > &)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGDynamicMeshData.h |
| Include Path | #include "Data/PCGDynamicMeshData.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Data/PCGDynamicMeshData.cpp |
void Initialize
(
UE::Geometry::FDynamicMesh3 && InMesh,
const TArray < UMaterialInterface * > & InOptionalMaterials
)
Initialize(UDynamicMesh , bool, const TArray< UMaterialInterface > &)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGDynamicMeshData.h |
| Include Path | #include "Data/PCGDynamicMeshData.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Data/PCGDynamicMeshData.cpp |
void Initialize
(
UDynamicMesh * InMesh,
bool bCanTakeOwnership,
const TArray < UMaterialInterface * > & InOptionalMaterials
)