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Creates duplicates of each point with optional transform offsets.
| Name | UPCGDuplicatePointSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGDuplicatePoint.h |
| Include Path | #include "Elements/PCGDuplicatePoint.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=(Procedural))
class UPCGDuplicatePointSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDuplicatePointSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDirectionAppliedInRelativeSpace | bool | Controls whether the axis displacement will be made in relative space or not | Elements/PCGDuplicatePoint.h |
|
| bOutputSourcePoint | bool | Include the source point. | Elements/PCGDuplicatePoint.h |
|
| Direction | FVector | Direction to stack point duplicates. | Elements/PCGDuplicatePoint.h |
|
| Iterations | int | Number of duplicates to produce. | Elements/PCGDuplicatePoint.h |
|
| PointTransform | FTransform | Transform offset for each point duplicate | Elements/PCGDuplicatePoint.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGDuplicatePoint.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGDuplicatePoint.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGDuplicatePoint.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGDuplicatePoint.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGDuplicatePoint.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGDuplicatePoint.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGDuplicatePoint.h |