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Removes attributes from a given input metadata. Either removes specifically named attributes or remove all attributes not in a given list.
The output will be the original data with the updated metadata.
| Name | UPCGDeleteAttributesSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGDeleteAttributesElement.h |
| Include Path | #include "Elements/PCGDeleteAttributesElement.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGDeleteAttributesSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDeleteAttributesSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGDeleteAttributesSettings() |
Elements/PCGDeleteAttributesElement.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bTokenizeOnWhiteSpace | bool | Enables deprecated behavior using spaces as separators. | Elements/PCGDeleteAttributesElement.h |
|
| MetadataDomain | FName | When deleting attributes, it only target a single domain that can be specified here. | Elements/PCGDeleteAttributesElement.h |
|
| Operation | EPCGAttributeFilterOperation | Implementation note: the default has been changed to DeleteSelected for new objects. | Elements/PCGDeleteAttributesElement.h |
|
| Operator | EPCGStringMatchingOperator | Elements/PCGDeleteAttributesElement.h |
|
|
| SelectedAttributes | FString | Comma-separated list of attributes to keep or remove from the input data. | Elements/PCGDeleteAttributesElement.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyDeprecation
(
UPCGNode* InOutNode |
Any final migration/recovery that can be done after pins are finalized. | Elements/PCGDeleteAttributesElement.h | |
virtual FString GetAdditionalTitleInformation() |
Derived classes can implement this to expose additional information or context, such as an asset in use by the node. | Elements/PCGDeleteAttributesElement.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGDeleteAttributesElement.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGDeleteAttributesElement.h | ||
| List of extra aliases that will be added to the node list in the Editor.Useful when we rename a node, but we still want the user to find the old one. | Elements/PCGDeleteAttributesElement.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGDeleteAttributesElement.h | ||
virtual bool HasDynamicPins() |
If the node has any dynamic pins that can change based on input or settings | Elements/PCGDeleteAttributesElement.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Elements/PCGDeleteAttributesElement.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGDeleteAttributesElement.h | ||
virtual EPCGChangeType GetChangeTypeForProperty
(
const FName& InPropertyName |
Gets the change impact for a given property. | Elements/PCGDeleteAttributesElement.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGDeleteAttributesElement.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributesToKeep_DEPRECATED | TArray< FName > | Elements/PCGDeleteAttributesElement.h |