Navigation
API > API/Plugins > API/Plugins/PCG
Counts number of data in a data collection
| Name | UPCGDataNumSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGDataNum.h |
| Include Path | #include "Elements/PCGDataNum.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGDataNumSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDataNumSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OutputAttributeName | FName | Elements/PCGDataNum.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateKernels
(
FPCGGPUCompilationContext& InOutContext, |
Create the GPU kernels and kernel edges that should execute for this node. | Elements/PCGDataNum.h | |
virtual bool DisplayExecuteOnGPUSetting() |
Whether to display GPU execution option in node settings UI. | Elements/PCGDataNum.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGDataNum.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGDataNum.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGDataNum.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGDataNum.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGDataNum.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGDataNum.h |